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  <!--***************************************************************************************************************-->
  <GENERAL LinearVelocityLossPerSecond="0" AngularVelocityLossPerSecond="0" InitialScaleX="50" InitialScaleY="50" InitialScaleZ="50"
           DestructionDelay="-1" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
           EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
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    <!-- 0 - Main ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="orion0.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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    <!-- 1 - Helmet ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="orion1.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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    <!-- 2 - Top Right Stick ********************************************************************************************************-->

    <Hull HullType="1">
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    <Hull HullType="1">
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    <!-- 4 - Top Left Stick ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 5 - Top Left Barrel ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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    <!-- 6 - Bottom Right Stick ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 7 - Bottom Right Barrel ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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    <!-- 8 - Bottom Left Stick ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 9 - Bottom Left Barrel ********************************************************************************************************-->

    <Hull HullType="1">
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                  OrientationW="0.7071" OrientationX="0" OrientationY="0.7071" OrientationZ="0" />
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    <!-- 10 - Center Stick ********************************************************************************************************-->

    <Hull HullType="1">
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0" />
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    <!-- 11 - center Barrel ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0" />
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    <!-- 12 - Cross Stick ********************************************************************************************************-->

    <Hull HullType="1">
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                  OrientationW="0" OrientationX="0" OrientationY="1" OrientationZ="0" />
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    <!-- 13 - Cross Top ********************************************************************************************************-->

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                  OrientationW="0.7071" OrientationX="0" OrientationY="0" OrientationZ="0.7071" />
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                       EffectsMaskKill="00000001010000000000000000010100" EffectsMaskDestroy="00000001010000000000000000010110" />
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    <!-- 14 - Cross Bottom ********************************************************************************************************-->

    <Hull HullType="1">
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                  OrientationW="0.7071" OrientationX="0" OrientationY="0" OrientationZ="0.7071" />
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0" />
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    <!-- 15 - Top Cross Cannon ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="0.22" ScaleY="0.22" ScaleZ="0.22"
                  PositionX="0" PositionY="1.5" PositionZ="-0.976"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
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                       EffectsMaskKill="00000001010000000000000000010100" EffectsMaskDestroy="00000001010000000000000000010110" />
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                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0" />
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    <!-- 16 - Bottom Cross Cannon ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="0.22" ScaleY="0.22" ScaleZ="0.22"
                  PositionX="0" PositionY="-1.5" PositionZ="-0.976"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
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                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010100" EffectsMaskDestroy="00000001010000000000000000010110" />
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    <!-- 17 - Top Panel ********************************************************************************************************-->

    <Hull HullType="1">
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                  PositionX="0" PositionY="1.8" PositionZ="-0.544"
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                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
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    <!-- 18 - Bottom Panel ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 19 - Ring #1 Part #1 ********************************************************************************************************-->

    <Hull HullType="1">
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
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                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010100" EffectsMaskDestroy="00000001010000000000000000010110" />
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    <!-- 20 - Ring #1 Part #2 ********************************************************************************************************-->

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    <!-- 21 - Ring #1 Part #3 ********************************************************************************************************-->

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    <!-- 22 - Ring #1 Part #4 ********************************************************************************************************-->

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    <!-- 23 - Ring #2 Part #1 ********************************************************************************************************-->

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    <!-- 24 - Ring #2 Part #2 ********************************************************************************************************-->

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    <!-- 25 - Ring #2 Part #3 ********************************************************************************************************-->

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    <!-- 26 - Ring #2 Part #4 ********************************************************************************************************-->

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    </Hull>









    <!-- 27 - Ring #3 Part #1 ********************************************************************************************************-->

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    <!-- 28 - Ring #3 Part #2 ********************************************************************************************************-->

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    <!-- 29 - Ring #3 Part #3 ********************************************************************************************************-->

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    <!-- 30 - Ring #3 Part #4 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 31 - Ring #1 Sphere Turret #1 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="0.75" ScaleY="0.75" ScaleZ="0.75"
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    <!-- 32 - Ring #1 Sphere Turret #2 ********************************************************************************************************-->

    <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
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    <!-- 33 - Ring #2 Sphere with bar Turret #1 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="1.4" ScaleY="1.4" ScaleZ="1.4"
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="3" />
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    <!-- 34 - Ring #2 Sphere with bar Turret #2 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="1.4" ScaleY="1.4" ScaleZ="1.4"
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="3" />
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    <!-- 35 - Ring #3 Shotgun #1 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="2" ScaleY="2" ScaleZ="2"
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="4" />
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    <!-- 36 - Ring #3 Shotgun #2 ********************************************************************************************************-->

    <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="4" />
    </Hull>






    
    
    
    
    
    
    
    
    
    
    
    
    
    
    

    <!-- 37 - Ring #2 Block #1 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="orion8.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0" />
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    <!-- 38 - Ring #2 Block #2 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="orion8.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0" />
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    <!-- 39 - Ring #2 Block #3 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="orion8.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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    <!-- 40 - Ring #2 Block #4 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 41 - Ring #2 Block #5 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="orion8.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="-0.586" PositionZ="4.75"
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    <!-- 42 - Ring #2 Block #6 ********************************************************************************************************-->

    <Hull HullType="1">
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                  PositionX="1" PositionY="-0.586" PositionZ="4.75"
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    <!-- 43 - Ring #2 Block #7 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 44 - Ring #2 Block #8 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 45 - Ring #2 Block #9 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 46 - Ring #2 Block #10 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 47 - Ring #2 Block #11 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 48 - Ring #2 Block #12 ********************************************************************************************************-->

    <Hull HullType="1">
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    </Hull>
















    <!-- 49 - Ring #3 Block #1 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 50 - Ring #3 Block #2 ********************************************************************************************************-->

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    <!-- 51 - Ring #3 Block #3 ********************************************************************************************************-->

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    <!-- 52 - Ring #3 Block #4 ********************************************************************************************************-->

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    <!-- 53 - Ring #3 Block #1 ********************************************************************************************************-->

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    <!-- 54 - Ring #3 Block #2 ********************************************************************************************************-->

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    <!-- 55 - Ring #3 Block #3 ********************************************************************************************************-->

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    <!-- 56 - Ring #3 Block #4 ********************************************************************************************************-->

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    <!--***************************************************************************************************************-->
    <LINKS Number="56">

      <!--Main - Helmet ********************************************************************************************************-->

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      <!--Top Right Stick - Top Right Barrel ********************************************************************************************************-->

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                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
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      <!--Main - Top Left Stick ********************************************************************************************************-->

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      </Link>

      <!--Main - Bottom Right Stick ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="0" HullIndexSecond="6"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Bottom Right Stick - Bottom Right Barrel ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="6" HullIndexSecond="7"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Main - Bottom Left Stick ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="0" HullIndexSecond="8"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Bottom Left Stick - Bottom Left Barrel ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="8" HullIndexSecond="9"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Main - Center Stick ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="0" HullIndexSecond="10"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Center Stick - Center Barrel ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="10" HullIndexSecond="11"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Main - Cross Stick ********************************************************************************************************-->

      <Link LinkType="3"><!--<Link LinkType="3">-->
        <LinkData HullIndexFirst="0" HullIndexSecond="12"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="10" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <!--Cross Stick - Top Cross ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="12" HullIndexSecond="13"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Cross Stick - Bottom Cross ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="12" HullIndexSecond="14"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Top Cross - Top Cross Cannon ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="13" HullIndexSecond="15"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Bottom Cross - Bottom Cross Cannon ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="14" HullIndexSecond="16"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Top Cross Cannon - Top Panel ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="15" HullIndexSecond="17"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Bottom Cross Cannon - Top Panel ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="16" HullIndexSecond="18"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>





      <!--Main - Ring #1 Part #1 ********************************************************************************************************-->

      <Link LinkType="3"><!--<Link LinkType="3">-->
        <LinkData HullIndexFirst="0" HullIndexSecond="19"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="10" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="-1" />
      </Link>

      <!--Ring #1 Part #1 - Ring #1 Part #2 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="19" HullIndexSecond="20"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000100" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Ring #1 Part #2 - Ring #1 Part #3 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="20" HullIndexSecond="21"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000100" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Ring #1 Part #3 - Ring #1 Part #4 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="21" HullIndexSecond="22"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000100" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>






      <!--Main - Ring #2 Part #1 ********************************************************************************************************-->

      <Link LinkType="3"><!--<Link LinkType="3">-->
        <LinkData HullIndexFirst="0" HullIndexSecond="23"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="10" InitialOffsetPercentage="0"
                         MovementAxisX="1" MovementAxisY="0" MovementAxisZ="0" />
      </Link>

      <!--Ring #2 Part #1 - Ring #2 Part #2 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="23" HullIndexSecond="24"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000100" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Ring #2 Part #2 - Ring #2 Part #3 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="24" HullIndexSecond="25"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000100" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Ring #2 Part #3 - Ring #2 Part #4 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="26"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000100" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>      
      

      
      
      
      
      
      
      <!--Main - Ring #3 Part #1 ********************************************************************************************************-->

      <Link LinkType="3"><!--<Link LinkType="3">-->
        <LinkData HullIndexFirst="0" HullIndexSecond="27"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="10" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <!--Ring #3 Part #1 - Ring #3 Part #2 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="27" HullIndexSecond="28"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000100" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Ring #3 Part #2 - Ring #3 Part #3 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="28" HullIndexSecond="29"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000100" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Ring #3 Part #3 - Ring #3 Part #4 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="29" HullIndexSecond="30"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000100" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>        
   
        
        
        
      <!--Ring #1 Part #1 - Turret #1 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="19" HullIndexSecond="31"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>
        
      <!--Ring #1 Part #3 - Turret #2 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="21" HullIndexSecond="32"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>



      <!--Ring #2 Part #1 - Turret #1 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="23" HullIndexSecond="33"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Ring #2 Part #3 - Turret #2 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="34"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>



      <!--Ring #3 Part #1 - Shotgun #1 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="27" HullIndexSecond="35"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Ring #3 Part #3 - Shotgun #2 ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="29" HullIndexSecond="36"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>












      <!--Ring #2 Blocks ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="23" HullIndexSecond="37"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="23" HullIndexSecond="38"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="23" HullIndexSecond="39"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>      
      
       <Link LinkType="0">
        <LinkData HullIndexFirst="23" HullIndexSecond="40"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="23" HullIndexSecond="41"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="23" HullIndexSecond="42"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="43"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="44"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="45"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="46"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="47"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="48"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>








      <!--Ring #3 Blocks ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="27" HullIndexSecond="49"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="27" HullIndexSecond="50"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="28" HullIndexSecond="51"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="28" HullIndexSecond="52"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>




      <Link LinkType="0">
        <LinkData HullIndexFirst="49" HullIndexSecond="53"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="50" HullIndexSecond="54"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="51" HullIndexSecond="55"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="52" HullIndexSecond="56"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

    </LINKS>
    <!--***************************************************************************************************************-->





  </HULL>










  <!--***************************************************************************************************************-->
  <WEAPONRYWEAPONSAI Number="13">

    <!--Cannon (15) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="0.22" ScaleY="0.22" ScaleZ="0.22"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="15"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion6.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="0" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="90" AccelerationAngular="5" MaximumSpeedAngular="10"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="17" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="17" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.3"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Cannon (16) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="0.22" ScaleY="0.22" ScaleZ="0.22"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="16"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion6.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="0" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="90" AccelerationAngular="5" MaximumSpeedAngular="10"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="17" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="17" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.3"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>







    <!--Barrel (3) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="3"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion3.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="0" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="90" AccelerationAngular="5" MaximumSpeedAngular="10"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="17" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="17" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.3"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Barrel (5) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="5"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion3.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="0" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="90" AccelerationAngular="5" MaximumSpeedAngular="10"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="17" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="17" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.3"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Barrel (7) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="7"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion3.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="0" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="90" AccelerationAngular="5" MaximumSpeedAngular="10"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="17" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="17" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.3"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Barrel (9) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="9"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion3.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="0" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="90" AccelerationAngular="5" MaximumSpeedAngular="10"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="17" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="17" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.3"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Barrel (11) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="11"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion3.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="0" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="90" AccelerationAngular="5" MaximumSpeedAngular="10"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="17" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="17" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.3"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>









    <!--Sphere turret (31) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="0.75" ScaleY="0.75" ScaleZ="0.75"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="31"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion16.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="160" AccelerationAngular="1" MaximumSpeedAngular="1"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.1" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="40" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="10" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Sphere turret (32) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="0.75" ScaleY="0.75" ScaleZ="0.75"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="32"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion16.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="160" AccelerationAngular="1" MaximumSpeedAngular="1"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.1" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="40" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="10" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>






    <!--Sphere with bar turret (33) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1.4" ScaleY="1.4" ScaleZ="1.4"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="33"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion16.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="160" AccelerationAngular="1" MaximumSpeedAngular="1"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.1" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="50" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="10" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Sphere with bar turret (34) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1.4" ScaleY="1.4" ScaleZ="1.4"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="34"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion16.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="160" AccelerationAngular="1" MaximumSpeedAngular="1"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.1" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="50" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="10" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>






    <!--Shotgun (35) ********************************************************************************************************-->

    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="2" ScaleY="2" ScaleZ="2"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="35"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion16.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="4" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="160" AccelerationAngular="1" MaximumSpeedAngular="1"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.1" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="60" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="20" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="2.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Shotgun (36) ********************************************************************************************************-->

    <Weapon WeaponType="0">
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                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
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      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="orion16.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
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      <WeaponData WeaponPriority="4" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="160" AccelerationAngular="1" MaximumSpeedAngular="1"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.1" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="60" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="20" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="2.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>




  </WEAPONRYWEAPONSAI>








  <!--***************************************************************************************************************-->
  <MOVEMENTAI AIModuleMovementType="6">
    <AIModuleMovementDirectData Acceleration="30" MinimumSpeed="0" MaximumSpeed="1000" ReachDestinationAtFullLinearSpeed="0" />
    <AIModuleMovementDirectWithOrientationData AccelerationAngular="3" MaximumSpeedAngular="3" ReachDestinationAtFullAngularSpeed="0" />
  </MOVEMENTAI>
  
  <!--***************************************************************************************************************-->
  <AIUNIT Number="5" UnitValue="-1">
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                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="4" AIBehaviourDistance="300" AIAttackBehaviourType ="0" AIAttackSpeed ="100" />
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                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="4" AIBehaviourDistance="200" AIAttackBehaviourType ="0" AIAttackSpeed ="100" />
    <BehaviourUnitAIData AIFormationType="-1" AIFormationSeparationMultiplier="0"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="9" AIBehaviourDistance="100000" AIAttackBehaviourType ="0" AIAttackSpeed ="1000" />
    <BehaviourUnitAIData AIFormationType="-1" AIFormationSeparationMultiplier="0"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="9" AIBehaviourDistance="100000" AIAttackBehaviourType ="0" AIAttackSpeed ="1000" />
    <BehaviourUnitAIData AIFormationType="-1" AIFormationSeparationMultiplier="0"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="9" AIBehaviourDistance="100000" AIAttackBehaviourType ="0" AIAttackSpeed ="1000" />
  </AIUNIT>
  <!--***************************************************************************************************************-->
</COMPOUND>
