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      <HullVitalData VitalCoreModelFileName="vitalcoreplane.mesh" VitalHullLayer="1"/>
    </Hull></HULL>
  <!--***************************************************************************************************************-->
  <WEAPONRYWEAPONSAI Number="5">
    <Weapon WeaponType="6">
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      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="0"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="3" FireDamage="1000" FireDistance="1000" MaximumFireTime="3" MinimumFireTime="0" WarmUpTime="3" Width="1"/>
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        <WeaponCannon>
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    </Weapon>
    
    <Weapon WeaponType="0">
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          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="15" FiringTurnStart="15" Roll="0"/>
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        <WeaponCannon>
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        <WeaponCannon>
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    </Weapon>
    <Weapon WeaponType="0">
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        <MobileObject LocalPositionX="-0.39" LocalPositionY="-0.15" LocalPositionZ="0.3" ModelFileName="daimon_X_2.mesh"/>
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      <WeaponWithCannonsData AccelerationAngular="10" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0.2" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="10" MaximumTurretAngle="90" ReachDestinationAtFullAngularSpeed="0"/>
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      <WeaponProjectileData ProjectilePower="100" ProjectileType="15"/>
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        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="15" FiringTurnStart="15" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="16" FiringTurnStart="16" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
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    </Weapon>
    <Weapon WeaponType="0">
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      <WeaponWithCannonsData AccelerationAngular="10" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0.2" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="10" MaximumTurretAngle="90" ReachDestinationAtFullAngularSpeed="0"/>
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      <Cannons FiringTurnMaximum="17" Number="3">
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        <WeaponCannon>
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        <WeaponCannon>
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    </Weapon>
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      <WeaponWithCannonsData AccelerationAngular="10" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0.2" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="10" MaximumTurretAngle="90" ReachDestinationAtFullAngularSpeed="0"/>
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      <WeaponProjectileData ProjectilePower="100" ProjectileType="15"/>
      <Cannons FiringTurnMaximum="17" Number="3">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="15" FiringTurnStart="15" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="16" FiringTurnStart="16" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="17" FiringTurnStart="17" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
  </WEAPONRYWEAPONSAI>
  <!--***************************************************************************************************************-->
  <MOVEMENTAI AIModuleMovementType="6">
    <AIModuleMovementDirectData Acceleration="300" MaximumSpeed="1000" MinimumSpeed="0" ReachDestinationAtFullLinearSpeed="0"/>
    <AIModuleMovementDirectWithOrientationData AccelerationAngular="1" MaximumSpeedAngular="5" ReachDestinationAtFullAngularSpeed="0"/>
  </MOVEMENTAI>
  <!--***************************************************************************************************************-->
  <AIUNIT Number="1" UnitValue="-1">
    <BehaviourUnitAIData AIAttackBehaviourType="0" AIAttackSpeed="100" AIBehaviourDistance="100" AIBehaviourType="5" AIFormationSeparationMultiplier="1" AIFormationType="1" AIGroupAttackBehaviourType="0" AIGroupAttackSpeed="100" AIGroupBehaviourDistance="100" AIGroupBehaviourType="5"/>
  </AIUNIT>
  <!--***************************************************************************************************************-->
</COMPOUND>