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  <!--***************************************************************************************************************-->
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  <!--***************************************************************************************************************-->
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   <!-- Segment #0 ***************************************************************************************************************-->

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          <!--Eyes ********************************************************************************************************-->
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          <!--Head upper parts ********************************************************************************************************-->
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          <!--Head lower parts ********************************************************************************************************-->
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   <!-- Segment #1 ***************************************************************************************************************-->

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          <!--Head upper parts ********************************************************************************************************-->
          <CollisionComponent>
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          </CollisionComponent>
          <!--Head lower parts ********************************************************************************************************-->
          <CollisionComponent>
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   <!-- Segment #2 ***************************************************************************************************************-->

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      <PhysicalObjectData CollisionModelFileName="COMPOUND" ObjectMass="0.045" ObjectMaterial="5">
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          <!--Head upper parts ********************************************************************************************************-->
          <CollisionComponent>
            <CollisionComponentData CollisionModelFileName="vermis2_0.obj" ComponentLocalOrientationW="1" ComponentLocalOrientationX="0" ComponentLocalOrientationY="0" ComponentLocalOrientationZ="0" ComponentLocalPositionX="-0.21848" ComponentLocalPositionY="0.234726" ComponentLocalPositionZ="0.453307" ComponentScaleX="1" ComponentScaleY="1" ComponentScaleZ="1"/>
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          <CollisionComponent>
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          <CollisionComponent>
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          <CollisionComponent>
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          </CollisionComponent>
          <!--Head lower parts ********************************************************************************************************-->
          <CollisionComponent>
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          <CollisionComponent>
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   <!-- Segment #3 ***************************************************************************************************************-->

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      <PhysicalObjectData CollisionModelFileName="COMPOUND" ObjectMass="0.04" ObjectMaterial="5">
        <CollisionComponents Number="6">
          <!--First row ********************************************************************************************************-->
          <CollisionComponent>
            <CollisionComponentData CollisionModelFileName="vermis3_0.obj" ComponentLocalOrientationW="1" ComponentLocalOrientationX="0" ComponentLocalOrientationY="0" ComponentLocalOrientationZ="0" ComponentLocalPositionX="0.008845" ComponentLocalPositionY="-0.008748" ComponentLocalPositionZ="0.712269" ComponentScaleX="1" ComponentScaleY="1" ComponentScaleZ="1"/>
          </CollisionComponent>
          <!--Second row ********************************************************************************************************-->
          <CollisionComponent>
            <CollisionComponentData CollisionModelFileName="vermis3_1.obj" ComponentLocalOrientationW="1" ComponentLocalOrientationX="0" ComponentLocalOrientationY="0" ComponentLocalOrientationZ="0" ComponentLocalPositionX="-0.19084" ComponentLocalPositionY="-0.011647" ComponentLocalPositionZ="0.185247" ComponentScaleX="1" ComponentScaleY="1" ComponentScaleZ="1"/>
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          </CollisionComponent>
          <!--Third row ********************************************************************************************************-->
          <CollisionComponent>
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          <CollisionComponent>
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          </CollisionComponent>
          <!--Fourth row ********************************************************************************************************-->
          <CollisionComponent>
            <CollisionComponentData CollisionModelFileName="vermis3_5.obj" ComponentLocalOrientationW="1" ComponentLocalOrientationX="0" ComponentLocalOrientationY="0" ComponentLocalOrientationZ="0" ComponentLocalPositionX="-0.008227" ComponentLocalPositionY="-0.009854" ComponentLocalPositionZ="-0.680676" ComponentScaleX="1" ComponentScaleY="1" ComponentScaleZ="1"/>
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   <!-- Segment #4 ***************************************************************************************************************-->

    <Hull HullType="0">
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          <!--Head upper parts ********************************************************************************************************-->
          <CollisionComponent>
            <CollisionComponentData CollisionModelFileName="vermis1_0.obj" ComponentLocalOrientationW="1" ComponentLocalOrientationX="0" ComponentLocalOrientationY="0" ComponentLocalOrientationZ="0" ComponentLocalPositionX="-0.30054" ComponentLocalPositionY="0.322921" ComponentLocalPositionZ="0.432234" ComponentScaleX="1" ComponentScaleY="1" ComponentScaleZ="1"/>
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          <CollisionComponent>
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          </CollisionComponent>
          <CollisionComponent>
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          </CollisionComponent>
          <CollisionComponent>
            <CollisionComponentData CollisionModelFileName="vermis1_3.obj" ComponentLocalOrientationW="1" ComponentLocalOrientationX="0" ComponentLocalOrientationY="0" ComponentLocalOrientationZ="0" ComponentLocalPositionX="0.329114" ComponentLocalPositionY="0.293565" ComponentLocalPositionZ="-0.439986" ComponentScaleX="1" ComponentScaleY="1" ComponentScaleZ="1"/>
          </CollisionComponent>
          <!--Head lower parts ********************************************************************************************************-->
          <CollisionComponent>
            <CollisionComponentData CollisionModelFileName="vermis1_4.obj" ComponentLocalOrientationW="1" ComponentLocalOrientationX="0" ComponentLocalOrientationY="0" ComponentLocalOrientationZ="0" ComponentLocalPositionX="-0.321107" ComponentLocalPositionY="-0.290724" ComponentLocalPositionZ="0.432234" ComponentScaleX="1" ComponentScaleY="1" ComponentScaleZ="1"/>
          </CollisionComponent>
          <CollisionComponent>
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          <CollisionComponent>
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   <!-- Segment #5 ***************************************************************************************************************-->

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          <!--Head upper parts ********************************************************************************************************-->
          <CollisionComponent>
            <CollisionComponentData CollisionModelFileName="vermis2_0.obj" ComponentLocalOrientationW="1" ComponentLocalOrientationX="0" ComponentLocalOrientationY="0" ComponentLocalOrientationZ="0" ComponentLocalPositionX="-0.21848" ComponentLocalPositionY="0.234726" ComponentLocalPositionZ="0.453307" ComponentScaleX="1" ComponentScaleY="1" ComponentScaleZ="1"/>
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          <CollisionComponent>
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          <CollisionComponent>
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          <CollisionComponent>
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          </CollisionComponent>
          <!--Head lower parts ********************************************************************************************************-->
          <CollisionComponent>
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   <!-- Segment #6 ***************************************************************************************************************-->

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          <!--First row ********************************************************************************************************-->
          <CollisionComponent>
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          <!--Second row ********************************************************************************************************-->
          <CollisionComponent>
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          <!--Third row ********************************************************************************************************-->
          <CollisionComponent>
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   <!-- Segment #7 ***************************************************************************************************************-->

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   <!-- Segment #8 ***************************************************************************************************************-->

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      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="-1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="1"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vermis9-6.mesh" OrientationW="0" OrientationX="0" OrientationY="1" OrientationZ="0" PositionX="0.976" PositionY="0" PositionZ="-1.750" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis9-6.obj" ObjectMass="0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="-1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="1"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vermis9-7.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0.903" PositionY="0.873" PositionZ="-1.878" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis9-7.bcs" ObjectMass="0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="-1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="1"/>
    </Hull>

   <!-- Scales for Segment #1 ***************************************************************************************************************-->
   <!-- Hull "35" -->

    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.6" PositionZ="-1.650857" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.6" PositionZ="-1.650857" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
    
    
    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="0.7071" OrientationX="0" OrientationY="0" OrientationZ="0.7071" PositionX="-0.6" PositionY="0" PositionZ="-1.650857" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="0.7071" OrientationX="0" OrientationY="0" OrientationZ="-0.7071" PositionX="0.6" PositionY="0" PositionZ="-1.650857" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>

   <!-- Scales for Segment #2 ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.57" PositionZ="-3.81416" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.57" PositionZ="-3.81416" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
   <!-- Scales for Segment #4 ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.46" PositionZ="-7.736513" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.46" PositionZ="-7.736513" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
   <!-- Scales for Segment #6 ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.38" PositionZ="-11.460143" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.38" PositionZ="-11.460143" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
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   <!-- Scales for Segment #8 ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.27" PositionZ="-14.799787" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vermis5-1.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.27" PositionZ="-14.799787" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="vermis5-1.bcs" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000010000000010000000010000" ObjectArmor="0" ObjectMaximumLife="10"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>

    <!-- Weak points for Segment #1 ***************************************************************************************************************-->
    <!-- Hull "47" -->
    
    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.5" PositionZ="-2.2" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.5" PositionZ="-2.2" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
    
    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="0.7071" OrientationX="0" OrientationY="0" OrientationZ="-0.7071" PositionX="-0.5" PositionY="0" PositionZ="-2.2" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="0.7071" OrientationX="0" OrientationY="0" OrientationZ="0.7071" PositionX="0.5" PositionY="0" PositionZ="-2.2" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>    
    
   <!-- Weak points for Segment #2 ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.45" PositionZ="-4.1" ScaleX="0" ScaleY="0" ScaleZ="0"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.45" PositionZ="-4.1" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
   <!-- Weak points for Segment #4 ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.4" PositionZ="-8.0" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.4" PositionZ="-8.0" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
   <!-- Weak points for Segment #6 ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.31" PositionZ="-11.860143" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.31" PositionZ="-11.860143" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
   <!-- Weak points for Segment #8 ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.19" PositionZ="-15.1" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.19" PositionZ="-15.1" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>
   
    <!-- Turrets for Global capsule ***************************************************************************************************************-->
    <!-- Hull "59" -->
    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="3.1" ScaleX="0.7" ScaleY="0.7" ScaleZ="0.7"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="50"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>


   <!-- Shotguns for Global capsule ***************************************************************************************************************-->

    <Hull HullType="0">
      <ObjectData ModelFileName="shotgun_II_0.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="-5.45" PositionY="0" PositionZ="1.46" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="shotgun_II.obj" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="50"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
    </Hull>
    <Hull HullType="0">
      <ObjectData ModelFileName="shotgun_II_0.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="5.45" PositionY="0" PositionZ="1.46" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="shotgun_II.obj" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="50"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
    </Hull>

   <!-- Fixed semispheres for Global capsule ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="-1.89" PositionY="0" PositionZ="1.8" ScaleX="0.4" ScaleY="0.4" ScaleZ="0.4"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="50"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="1.89" PositionY="0" PositionZ="1.8" ScaleX="0.4" ScaleY="0.4" ScaleZ="0.4"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000010000000010010" ObjectArmor="0" ObjectMaximumLife="50"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0"/>
    </Hull>
    
    
    
    
      



     <!--***************************************************************************************************************-->
     <LINKS Number="38"> <!--<LINKS Number="63">-->

      <!-- Body links ***************************************************************************************************************-->        
      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="1"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="0" PositionFirstZ="-0.802" PositionSecondX="0" PositionSecondY="0" PositionSecondZ="-0.982513" RopeElements="1" RopeMass="0" RopeType="1"/>
      </Link>
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      <!-- Torax Armor links ***************************************************************************************************************-->        
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      <!-- Scales links ***************************************************************************************************************-->        
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      <!-- Weak points links ***************************************************************************************************************-->        
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      <!-- Global capsule turret links ***************************************************************************************************************-->        
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      <!-- Global capsule shotguns links ***************************************************************************************************************-->        
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      <!-- Global capsule semispheres links ***************************************************************************************************************-->        
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    </LINKS>
    <!--***************************************************************************************************************-->
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  <!--***************************************************************************************************************-->
  <WEAPONRYWEAPONSAI Number="8">
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      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="5" LocalDirectionX="-1" LocalDirectionY="0" LocalDirectionZ="0"/>
      <MobileObjects MobilityType="3" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" ModelFileName="turret_II_0.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="0.2" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="50" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="50" MaximumTurretAngle="100" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0.01" MaximumAmmo="-1" ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150" ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1" ProjectileScaleTime="0.1" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="15"/>
      <Cannons FiringTurnMaximum="14" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="9" FiringTurnStart="5" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>  
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0.64" PositionY="0" PositionZ="0" ScaleX="0.3" ScaleY="0.3" ScaleZ="0.3"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="5" LocalDirectionX="1" LocalDirectionY="0" LocalDirectionZ="0"/>
      <MobileObjects MobilityType="3" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" ModelFileName="turret_II_0.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="0.2" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="50" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="50" MaximumTurretAngle="100" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0.01" MaximumAmmo="-1" ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150" ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1" ProjectileScaleTime="0.1" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="15"/>
      <Cannons FiringTurnMaximum="14" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="9" FiringTurnStart="5" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>  
      
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="-0.94" PositionY="0" PositionZ="0" ScaleX="0.3" ScaleY="0.3" ScaleZ="0.3"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="7" LocalDirectionX="-1" LocalDirectionY="0" LocalDirectionZ="0"/>
      <MobileObjects MobilityType="3" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" ModelFileName="turret_II_0.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="0.2" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="50" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="50" MaximumTurretAngle="100" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0.01" MaximumAmmo="-1" ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150" ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1" ProjectileScaleTime="0.1" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="15"/>
      <Cannons FiringTurnMaximum="14" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="14" FiringTurnStart="10" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>  
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0.94" PositionY="0" PositionZ="0" ScaleX="0.3" ScaleY="0.3" ScaleZ="0.3"/>
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="7" LocalDirectionX="1" LocalDirectionY="0" LocalDirectionZ="0"/>
      <MobileObjects MobilityType="3" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" ModelFileName="turret_II_0.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="0.2" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="50" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="50" MaximumTurretAngle="100" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0.01" MaximumAmmo="-1" ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150" ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1" ProjectileScaleTime="0.1" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="15"/>
      <Cannons FiringTurnMaximum="14" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25" FiringTurnEnd="14" FiringTurnStart="10" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>    


    <!-- Torax armor shotguns ***************************************************************************************************************-->    
    <!--<Weapon WeaponType="0">
      <ObjectData ModelFileName="shotgun_I_0.mesh" ScaleX="0.5" ScaleY="0.5" ScaleZ="0.5"
                  PositionX="0" PositionY="1.012" PositionZ="0.395"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="shotgun_I.obj" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="23"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="0">
        <MobileObject ModelFileName="shotgun_I_1.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>          
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="shotgun_I_0.mesh" ScaleX="0.5" ScaleY="0.5" ScaleZ="0.5"
                  PositionX="0" PositionY="-2.691" PositionZ="1.05"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="shotgun_I.obj" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="27"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="0">
        <MobileObject ModelFileName="shotgun_I_1.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>        
  
    --><!-- Global capsule turret ***************************************************************************************************************--><!--  
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="59"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="turret_VI_0.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>    
    
  
    --><!-- Global capsule shotguns ***************************************************************************************************************--><!-- 
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="60"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="0">
        <MobileObject ModelFileName="shotgun_II_1.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>        
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="61"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="0">
        <MobileObject ModelFileName="shotgun_II_1.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>            
  

    
    --><!-- Global capsule semispheres ***************************************************************************************************************--><!--     
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="62"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="turret_V_0.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>     
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="63"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="turret_V_0.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>-->      
    
    <!--Spikes-->
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="8" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="10" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.1" ProjectileFinalScaleY="0.1" ProjectileFinalScaleZ="2" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="200" ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="2" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="0"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.1" ProjectileLoadFinalScaleY="0.1" ProjectileLoadFinalScaleZ="2" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="2" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="-1.0" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="3">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="-1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="-0.75" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="1" FiringDirectionY="0" FiringDirectionZ="-1" FiringPositionX="0.3" FiringPositionY="0" FiringPositionZ="-0.75" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="-1" FiringDirectionY="0" FiringDirectionZ="-1" FiringPositionX="-0.3" FiringPositionY="0" FiringPositionZ="-0.75" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    <!--Mouth weapon-->
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="1" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="0" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="3" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="5" AimApplyingForceToParentHull="1" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="5" MaximumTurretAngle="180" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0.01" MaximumAmmo="-1" ProjectileFinalScaleX="2" ProjectileFinalScaleY="2" ProjectileFinalScaleZ="2" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="2" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="20" ProjectileInitialScaleX="0.01" ProjectileInitialScaleY="0.01" ProjectileInitialScaleZ="0.01" ProjectileScaleTime="1" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="200" ProjectileType="102"/>
      <Cannons FiringTurnMaximum="0" Number="5">
        <!--(0.0, 0.0, 1.0)-->
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="2" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        
        <!--4 x (0.10, 0.10, 1.0)-->
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0.070360" FiringDirectionY="0.070360" FiringDirectionZ="0.995037" FiringPositionX="0.0070360" FiringPositionY="0.0070360" FiringPositionZ="0.0995037" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="-0.070360" FiringDirectionY="0.070360" FiringDirectionZ="0.995037" FiringPositionX="-0.0070360" FiringPositionY="0.0070360" FiringPositionZ="0.0995037" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0.070360" FiringDirectionY="-0.070360" FiringDirectionZ="0.995037" FiringPositionX="0.0070360" FiringPositionY="-0.0070360" FiringPositionZ="0.0995037" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="-0.070360" FiringDirectionY="-0.070360" FiringDirectionZ="0.995037" FiringPositionX="-0.0070360" FiringPositionY="-0.0070360" FiringPositionZ="0.0995037" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>        
      </Cannons>
    </Weapon>
    
  
  
  




  </WEAPONRYWEAPONSAI>
  <!--***************************************************************************************************************-->
  <MOVEMENTAI AIModuleMovementType="4">
    <AIModuleMovementDirectData Acceleration="300" MaximumSpeed="100" MinimumSpeed="50" ReachDestinationAtFullLinearSpeed="0"/>
    <AIModuleMovementOrientedData AccelerationAngular="5" MaximumSpeedAngular="5" ReachDestinationAtFullAngularSpeed="0"/>
  </MOVEMENTAI>
  <!--***************************************************************************************************************-->
  <AIUNIT Number="3" UnitValue="-1">
    <BehaviourUnitAIData AIAttackBehaviourType="200" AIAttackSpeed="190" AIBehaviourDistance="0" AIBehaviourType="1" AIFormationSeparationMultiplier="0" AIFormationType="-1" AIGroupAttackBehaviourType="-1" AIGroupAttackSpeed="0" AIGroupBehaviourDistance="0" AIGroupBehaviourType="-1"/>
    <BehaviourUnitAIData AIAttackBehaviourType="200" AIAttackSpeed="190" AIBehaviourDistance="0" AIBehaviourType="1" AIFormationSeparationMultiplier="0" AIFormationType="-1" AIGroupAttackBehaviourType="-1" AIGroupAttackSpeed="0" AIGroupBehaviourDistance="0" AIGroupBehaviourType="-1"/>
    <BehaviourUnitAIData AIAttackBehaviourType="0" AIAttackSpeed="190" AIBehaviourDistance="200" AIBehaviourType="4" AIFormationSeparationMultiplier="0" AIFormationType="-1" AIGroupAttackBehaviourType="-1" AIGroupAttackSpeed="0" AIGroupBehaviourDistance="0" AIGroupBehaviourType="-1"/>
    <!--<BehaviourUnitAIData AIFormationType="-1" AIFormationSeparationMultiplier="0"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="9" AIBehaviourDistance="0" AIAttackBehaviourType ="0" AIAttackSpeed ="0"/>-->
  </AIUNIT>
  <!--***************************************************************************************************************-->
</COMPOUND>