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  <!--***************************************************************************************************************-->
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    <!-- 0 - Head ********************************************************************************************************-->

    <Hull HullType="0">
      <ObjectData ModelFileName="teuthus0.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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    <!-- 1 - Face ********************************************************************************************************-->

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    <!-- 2 - Left Mask ********************************************************************************************************-->

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    <!-- 3 - Right Mask ********************************************************************************************************-->

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    <!-- 4-8 - Left Arm ********************************************************************************************************-->

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    <!-- 9 - Turret #1 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0.95" PositionY="0" PositionZ="3.332952" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
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    <!-- 10 - Turret #2 ********************************************************************************************************-->

    <Hull HullType="1">
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      <PhysicalObjectData CollisionModelFileName="teuthus5.bcs" ObjectMass="0.01" ObjectMaterial="5"/>
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="3"/>
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    <!-- 11 - Turret #3 ********************************************************************************************************-->

    <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="4"/>
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    <!-- 12-16 - Right Arm ********************************************************************************************************-->

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      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000000000000000000000000000" ObjectArmor="0" ObjectMaximumLife="100"/>
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    <Hull HullType="0">
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    <!-- 17 - Turret #1 ********************************************************************************************************-->

    <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
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    <!-- 18 - Turret #2 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 19 - Turret #3 ********************************************************************************************************-->

    <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="4"/>
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    <!-- 20-24 - Top Arm ********************************************************************************************************-->

    <Hull HullType="0">
      <ObjectData ModelFileName="teuthus3.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="0.95" PositionZ="0.72" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="teuthus3.bcs" ObjectMass="0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000000000000000000000000000" ObjectArmor="0" ObjectMaximumLife="100"/>
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    <Hull HullType="0">
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      <PhysicalObjectData CollisionModelFileName="teuthus3.bcs" ObjectMass="0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000000000000000000000000000" ObjectArmor="0" ObjectMaximumLife="100"/>
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    <Hull HullType="0">
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      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000000000000000000000000000" ObjectArmor="0" ObjectMaximumLife="100"/>
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    <Hull HullType="0">
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    <Hull HullType="0">
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    <!-- 25 - Turret #1 ********************************************************************************************************-->

    <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
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    <!-- 26-30 - Bottom Arm ********************************************************************************************************-->

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    <Hull HullType="0">
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    <Hull HullType="0">
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      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
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    <!-- 31 - Turret #1 ********************************************************************************************************-->

    <Hull HullType="1">
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      <PhysicalObjectData CollisionModelFileName="teuthus4.bcs" ObjectMass="0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000000000000000000000000000001" ObjectArmor="0" ObjectMaximumLife="100"/>
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>



























    <!--***************************************************************************************************************-->
    <LINKS Number="31">


      <!--Head - Eye disc (Roll) ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="1"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="-1" MovementDistancePositive="-1" MovementSpeed="45"/>
      </Link>










      <!--Head - Mask ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="2"/>
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      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="3"/>
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      <!--Head - Left Arm ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="4"/>
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      </Link>

      <!--Left Arm Normal Links ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="4" HullIndexSecond="5"/>
        <LinkRopeData PositionFirstX="0.95" PositionFirstY="0" PositionFirstZ="0.97" PositionSecondX="0.95" PositionSecondY="0" PositionSecondZ="1.03" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="5" HullIndexSecond="6"/>
        <LinkRopeData PositionFirstX="0.95" PositionFirstY="0" PositionFirstZ="1.53" PositionSecondX="0.95" PositionSecondY="0" PositionSecondZ="1.59" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="6" HullIndexSecond="7"/>
        <LinkRopeData PositionFirstX="0.95" PositionFirstY="0" PositionFirstZ="2.09" PositionSecondX="0.95" PositionSecondY="0" PositionSecondZ="2.15" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="7" HullIndexSecond="8"/>
        <LinkRopeData PositionFirstX="0.95" PositionFirstY="0" PositionFirstZ="2.65" PositionSecondX="0.95" PositionSecondY="0" PositionSecondZ="2.71" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <!--Left Arm Turrets ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="8" HullIndexSecond="9"/>
        <LinkRopeData PositionFirstX="0.95" PositionFirstY="0" PositionFirstZ="3.21" PositionSecondX="0.95" PositionSecondY="0" PositionSecondZ="3.2728" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="9" HullIndexSecond="10"/>
        <LinkRopeData PositionFirstX="0.95" PositionFirstY="0" PositionFirstZ="3.88" PositionSecondX="0.95" PositionSecondY="0" PositionSecondZ="3.94" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="10" HullIndexSecond="11"/>
        <LinkRopeData PositionFirstX="0.95" PositionFirstY="0" PositionFirstZ="4.54" PositionSecondX="0.95" PositionSecondY="0" PositionSecondZ="4.6" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>











      <!--Head - Right Arm ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="12"/>
        <LinkRopeData PositionFirstX="-0.95" PositionFirstY="0" PositionFirstZ="0.39" PositionSecondX="-0.95" PositionSecondY="0" PositionSecondZ="0.47" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <!--Left Arm Normal Links ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="12" HullIndexSecond="13"/>
        <LinkRopeData PositionFirstX="-0.95" PositionFirstY="0" PositionFirstZ="0.97" PositionSecondX="-0.95" PositionSecondY="0" PositionSecondZ="1.03" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="13" HullIndexSecond="14"/>
        <LinkRopeData PositionFirstX="-0.95" PositionFirstY="0" PositionFirstZ="1.53" PositionSecondX="-0.95" PositionSecondY="0" PositionSecondZ="1.59" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="14" HullIndexSecond="15"/>
        <LinkRopeData PositionFirstX="-0.95" PositionFirstY="0" PositionFirstZ="2.09" PositionSecondX="-0.95" PositionSecondY="0" PositionSecondZ="2.15" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="15" HullIndexSecond="16"/>
        <LinkRopeData PositionFirstX="-0.95" PositionFirstY="0" PositionFirstZ="2.65" PositionSecondX="-0.95" PositionSecondY="0" PositionSecondZ="2.71" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <!--Left Arm Turrets ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="16" HullIndexSecond="17"/>
        <LinkRopeData PositionFirstX="-0.95" PositionFirstY="0" PositionFirstZ="3.21" PositionSecondX="-0.95" PositionSecondY="0" PositionSecondZ="3.2728" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="17" HullIndexSecond="18"/>
        <LinkRopeData PositionFirstX="-0.95" PositionFirstY="0" PositionFirstZ="3.88" PositionSecondX="-0.95" PositionSecondY="0" PositionSecondZ="3.94" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="18" HullIndexSecond="19"/>
        <LinkRopeData PositionFirstX="-0.95" PositionFirstY="0" PositionFirstZ="4.54" PositionSecondX="-0.95" PositionSecondY="0" PositionSecondZ="4.6" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>











      <!--Head - Top Arm ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="20"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="0.95" PositionFirstZ="0.39" PositionSecondX="0" PositionSecondY="0.95" PositionSecondZ="0.47" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <!--Top Arm Normal Links ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="20" HullIndexSecond="21"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="0.95" PositionFirstZ="0.97" PositionSecondX="0" PositionSecondY="0.95" PositionSecondZ="1.03" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="21" HullIndexSecond="22"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="0.95" PositionFirstZ="1.53" PositionSecondX="0" PositionSecondY="0.95" PositionSecondZ="1.59" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="22" HullIndexSecond="23"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="0.95" PositionFirstZ="2.09" PositionSecondX="0" PositionSecondY="0.95" PositionSecondZ="2.15" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="23" HullIndexSecond="24"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="0.95" PositionFirstZ="2.65" PositionSecondX="0" PositionSecondY="0.95" PositionSecondZ="2.71" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <!--Top Arm Turrets ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="24" HullIndexSecond="25"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="0.95" PositionFirstZ="3.21" PositionSecondX="0" PositionSecondY="0.95" PositionSecondZ="3.2728" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>











      <!--Head - Bottom Arm ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="26"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="-0.95" PositionFirstZ="0.39" PositionSecondX="0" PositionSecondY="-0.95" PositionSecondZ="0.47" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <!--Bottom Arm Normal Links ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="26" HullIndexSecond="27"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="-0.95" PositionFirstZ="0.97" PositionSecondX="0" PositionSecondY="-0.95" PositionSecondZ="1.03" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="27" HullIndexSecond="28"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="-0.95" PositionFirstZ="1.53" PositionSecondX="0" PositionSecondY="-0.95" PositionSecondZ="1.59" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="28" HullIndexSecond="29"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="-0.95" PositionFirstZ="2.09" PositionSecondX="0" PositionSecondY="-0.95" PositionSecondZ="2.15" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <Link LinkType="1">
        <LinkData Destructible="0" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="29" HullIndexSecond="30"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="-0.95" PositionFirstZ="2.65" PositionSecondX="0" PositionSecondY="-0.95" PositionSecondZ="2.71" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>

      <!--Bottom Arm Turrets ********************************************************************************************************-->

      <Link LinkType="1">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="0.00001" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="30" HullIndexSecond="31"/>
        <LinkRopeData PositionFirstX="0" PositionFirstY="-0.95" PositionFirstZ="3.21" PositionSecondX="0" PositionSecondY="-0.95" PositionSecondZ="3.2728" RopeElements="0" RopeMass="0" RopeType="1"/>
      </Link>





    </LINKS>
    <!--***************************************************************************************************************-->





  <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
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    </Hull></HULL>










  <!--***************************************************************************************************************-->
  <WEAPONRYWEAPONSAI Number="10">

    <!-- Face Laser ***************************************************************************************************************--> 

    <Weapon WeaponType="6">
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      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="5" FireDamage="1000" FireDistance="1000" MaximumFireTime="10" MinimumFireTime="0" WarmUpTime="5" Width="1"/>
      <Cannons FiringTurnMaximum="0" Number="5">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="-0.01" FiringDirectionY="0.01" FiringDirectionZ="1" FiringPositionX="-0.11" FiringPositionY="0.11" FiringPositionZ="0.1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0.01" FiringDirectionY="0.01" FiringDirectionZ="1" FiringPositionX="0.11" FiringPositionY="0.11" FiringPositionZ="0.1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="-0.01" FiringDirectionY="-0.01" FiringDirectionZ="1" FiringPositionX="-0.11" FiringPositionY="-0.11" FiringPositionZ="0.1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0.01" FiringDirectionY="-0.01" FiringDirectionZ="1" FiringPositionX="0.11" FiringPositionY="-0.11" FiringPositionZ="0.1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    

    <!-- Trident Launcher ***************************************************************************************************************--> 

    <Weapon WeaponType="3">
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      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000101000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="0" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="10" WeaponBehaviour="2" WeaponPriority="3"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="1" ProjectileFinalScaleY="1" ProjectileFinalScaleZ="1" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="200" ProjectileInitialScaleX="1" ProjectileInitialScaleY="1" ProjectileInitialScaleZ="1" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="300" ProjectileType="26"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="10" ProjectileLoadFinalScaleX="1" ProjectileLoadFinalScaleY="1" ProjectileLoadFinalScaleZ="1" ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01" ProjectileLoadTime="1.0" ProjectileLoadedType="26" ProjectileMaximumTimeLoaded="1.0" ProjectileUnloadTime="0.25"/>
      <Cannons FiringTurnMaximum="0" Number="4">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="-0.55" FiringPositionY="0.55" FiringPositionZ="0" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0.55" FiringPositionY="0.55" FiringPositionZ="0" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="-0.55" FiringPositionY="-0.55" FiringPositionZ="0" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0.55" FiringPositionY="-0.55" FiringPositionZ="0" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>




    <!-- Arm End Laser (Every Arm) (Hull 9) ***************************************************************************************************************-->

    <Weapon WeaponType="6">
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      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="9" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <MobileObjects MobilityType="3" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" ModelFileName="teuthus4.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="3" AimApplyingForceToParentHull="1" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0.35" MaximumTurretAngle="180" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="3" FireDamage="1000" FireDistance="1000" MaximumFireTime="6" MinimumFireTime="0" WarmUpTime="3" Width="1"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.6" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!-- Arm End Laser (Every Arm) (Hull 17) ***************************************************************************************************************--> 

    <Weapon WeaponType="6">
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      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="17" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <MobileObjects MobilityType="3" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" ModelFileName="teuthus4.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="3" AimApplyingForceToParentHull="1" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0.35" MaximumTurretAngle="180" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="3" FireDamage="1000" FireDistance="1000" MaximumFireTime="6" MinimumFireTime="0" WarmUpTime="3" Width="1"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.6" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!-- Arm End Laser (Every Arm) (Hull 25) ***************************************************************************************************************-->

    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="25" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <MobileObjects MobilityType="3" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" ModelFileName="teuthus4.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="3" AimApplyingForceToParentHull="1" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0.35" MaximumTurretAngle="180" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="3" FireDamage="1000" FireDistance="1000" MaximumFireTime="6" MinimumFireTime="0" WarmUpTime="3" Width="1"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.6" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!-- Arm End Laser (Every Arm) (Hull 31) ***************************************************************************************************************-->

    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="31" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <MobileObjects MobilityType="3" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" ModelFileName="teuthus4.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="3" AimApplyingForceToParentHull="1" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0.35" MaximumTurretAngle="180" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="3" FireDamage="1000" FireDistance="1000" MaximumFireTime="6" MinimumFireTime="0" WarmUpTime="3" Width="1"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.6" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
















    <!-- Arm Second End Missiles (Only 2 Arms) (Hull 10) ***************************************************************************************************************-->
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="10" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <MobileObjects MobilityType="11" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0.1575" ModelFileName="teuthus6.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="5" WeaponBehaviour="2" WeaponPriority="3"/>
      <WeaponWithCannonsData AccelerationAngular="50" AimApplyingForceToParentHull="1" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="50" MaximumTurretAngle="180" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0.01" MaximumAmmo="-1" ProjectileFinalScaleX="2" ProjectileFinalScaleY="2" ProjectileFinalScaleZ="2" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="2" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="120" ProjectileInitialScaleX="0.01" ProjectileInitialScaleY="0.01" ProjectileInitialScaleZ="0.01" ProjectileScaleTime="1" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="200" ProjectileType="102"/>
      <Cannons FiringTurnMaximum="1" Number="4">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0.25" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0.05" FiringPositionZ="1" FiringTurnEnd="1" FiringTurnStart="1" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="-0.25" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="-0.05" FiringPositionZ="1" FiringTurnEnd="1" FiringTurnStart="1" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0.25" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0.05" FiringPositionY="0" FiringPositionZ="1" FiringTurnEnd="1" FiringTurnStart="1" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="-0.25" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="-0.05" FiringPositionY="0" FiringPositionZ="1" FiringTurnEnd="1" FiringTurnStart="1" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!-- Arm Second End Missiles (Only 2 Arms) (Hull 18) ***************************************************************************************************************-->
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="18" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <MobileObjects MobilityType="11" Number="1">
        <MobileObject LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0.1575" ModelFileName="teuthus6.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="5" WeaponBehaviour="2" WeaponPriority="3"/>
      <WeaponWithCannonsData AccelerationAngular="50" AimApplyingForceToParentHull="1" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="50" MaximumTurretAngle="180" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0.01" MaximumAmmo="-1" ProjectileFinalScaleX="2" ProjectileFinalScaleY="2" ProjectileFinalScaleZ="2" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="2" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="120" ProjectileInitialScaleX="0.01" ProjectileInitialScaleY="0.01" ProjectileInitialScaleZ="0.01" ProjectileScaleTime="1" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="200" ProjectileType="102"/>
      <Cannons FiringTurnMaximum="1" Number="4">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0.25" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0.05" FiringPositionZ="1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="-0.25" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="-0.05" FiringPositionZ="1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0.25" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0.05" FiringPositionY="0" FiringPositionZ="1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="-0.25" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="-0.05" FiringPositionY="0" FiringPositionZ="1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!-- Arm Third End Turret (Only 2 Arms) (Hull 11) ***************************************************************************************************************-->
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="11" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <MobileObjects MobilityType="12" Number="2">
        <MobileObject LocalPositionX="0.15" LocalPositionY="0" LocalPositionZ="-0.18" ModelFileName="teuthus8.mesh"/>
        <MobileObject LocalPositionX="-0.15" LocalPositionY="0" LocalPositionZ="-0.18" ModelFileName="teuthus8.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="0.2" WeaponBehaviour="2" WeaponPriority="4"/>
      <WeaponWithCannonsData AccelerationAngular="100" AimApplyingForceToParentHull="1" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="100" MaximumTurretAngle="180" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0.01" MaximumAmmo="-1" ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150" ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1" ProjectileScaleTime="0.1" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="15"/>
      <Cannons FiringTurnMaximum="19" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1" FiringTurnEnd="9" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!-- Arm Third End Turret (Only 2 Arms) (Hull 19) ***************************************************************************************************************-->
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="19" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <MobileObjects MobilityType="12" Number="2">
        <MobileObject LocalPositionX="0.15" LocalPositionY="0" LocalPositionZ="-0.18" ModelFileName="teuthus8.mesh"/>
        <MobileObject LocalPositionX="-0.15" LocalPositionY="0" LocalPositionZ="-0.18" ModelFileName="teuthus8.mesh"/>
      </MobileObjects>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="0.2" WeaponBehaviour="2" WeaponPriority="4"/>
      <WeaponWithCannonsData AccelerationAngular="100" AimApplyingForceToParentHull="1" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="100" MaximumTurretAngle="180" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0.01" MaximumAmmo="-1" ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150" ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1" ProjectileScaleTime="0.1" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="15"/>
      <Cannons FiringTurnMaximum="19" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1" FiringTurnEnd="19" FiringTurnStart="10" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon> 



  </WEAPONRYWEAPONSAI>








  <!--***************************************************************************************************************-->
  <MOVEMENTAI AIModuleMovementType="6">
    <AIModuleMovementDirectData Acceleration="300" MaximumSpeed="1000" MinimumSpeed="30" ReachDestinationAtFullLinearSpeed="0"/>
    <AIModuleMovementDirectWithOrientationData AccelerationAngular="1" MaximumSpeedAngular="10" ReachDestinationAtFullAngularSpeed="0"/>
  </MOVEMENTAI>
  <!--***************************************************************************************************************-->
  <AIUNIT Number="1" UnitValue="-1">
    <BehaviourUnitAIData AIAttackBehaviourType="0" AIAttackSpeed="100" AIBehaviourDistance="175" AIBehaviourType="4" AIFormationSeparationMultiplier="5" AIFormationType="2" AIGroupAttackBehaviourType="-1" AIGroupAttackSpeed="0" AIGroupBehaviourDistance="0" AIGroupBehaviourType="-1"/>
  </AIUNIT>
  <!--***************************************************************************************************************-->
</COMPOUND>