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    <Hull HullType="1">
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5" />
      <AliveObjectData ObjectMaximumLife="1" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000010000000010010" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="-1"
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
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    <Hull HullType="1">
      <ObjectData ModelFileName="vitalcore.mesh" ScaleX="0.2" ScaleY="0.2" ScaleZ="0.2"
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      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5" />
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                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
    </Hull>
   
    <!-- Turrets for Global capsule ***************************************************************************************************************-->
    <!-- Hull "59" -->
    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="0.7" ScaleY="0.7" ScaleZ="0.7"
                  PositionX="0" PositionY="0" PositionZ="3.1"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="SPHEROID" ObjectMass="-0.01" ObjectMaterial="5" />
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                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
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                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0" />
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   <!-- Shotguns for Global capsule ***************************************************************************************************************-->

    <Hull HullType="0">
      <ObjectData ModelFileName="shotgun_II_0.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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    <Hull HullType="0">
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      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
    </Hull>

   <!-- Fixed semispheres for Global capsule ***************************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="dummy0.mesh" ScaleX="0.4" ScaleY="0.4" ScaleZ="0.4"
                  PositionX="-1.89" PositionY="0" PositionZ="1.8"
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    <Hull HullType="1">
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                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="0" />
    </Hull>
    
    
    
    
      



     <!--***************************************************************************************************************-->
     <LINKS Number="38"> <!--<LINKS Number="63">-->

      <!-- Body links ***************************************************************************************************************-->        
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      <!-- Global capsule links ***************************************************************************************************************-->        
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      <!-- Torax Armor links ***************************************************************************************************************-->        
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      </Link>--> 
      
      <!-- Scales links ***************************************************************************************************************-->        
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      <!-- Weak points links ***************************************************************************************************************-->        
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      <Link LinkType="0">
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      <Link LinkType="0">
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      <Link LinkType="0">
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      <!-- Global capsule turret links ***************************************************************************************************************-->        
      <Link LinkType="0">
        <LinkData HullIndexFirst="10" HullIndexSecond="59" 
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000101" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>    

      <!-- Global capsule shotguns links ***************************************************************************************************************-->        
      <Link LinkType="0">
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      </Link>  
      <Link LinkType="0">
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                  EffectsMaskKill="00000000000000000000000000000101" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>      

      <!-- Global capsule semispheres links ***************************************************************************************************************-->        
      <Link LinkType="0">
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      </Link>  
      <Link LinkType="0">
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                  EffectsMaskKill="00000000000000000000000000000101" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>     
    </LINKS>
    <!--***************************************************************************************************************-->
  </HULL>
  <!--***************************************************************************************************************-->
  <WEAPONRYWEAPONSAI Number="8">
    <!-- Body turrets ***************************************************************************************************************-->
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      <WeaponWithCannonsData MaximumTurretAngle="100" AccelerationAngular="50" MaximumSpeedAngular="50"
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      <Cannons Number="1" FiringTurnMaximum="14" >
        <WeaponCannon>
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    <Weapon WeaponType="0">
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      <WeaponWithCannonsData MaximumTurretAngle="100" AccelerationAngular="50" MaximumSpeedAngular="50"
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      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="14" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="4" Roll="0"
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    <Weapon WeaponType="0">
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      <WeaponWithCannonsData MaximumTurretAngle="100" AccelerationAngular="50" MaximumSpeedAngular="50"
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        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="5" FiringTurnEnd="9" Roll="0"
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      </Cannons>
    </Weapon>  
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      <WeaponWithCannonsData MaximumTurretAngle="100" AccelerationAngular="50" MaximumSpeedAngular="50"
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        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="5" FiringTurnEnd="9" Roll="0"
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    <Weapon WeaponType="0">
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      <WeaponWithCannonsData MaximumTurretAngle="100" AccelerationAngular="50" MaximumSpeedAngular="50"
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        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="10" FiringTurnEnd="14" Roll="0"
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                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
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        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="10" FiringTurnEnd="14" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>    


    <!-- Torax armor shotguns ***************************************************************************************************************-->    
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      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
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                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>          
    <Weapon WeaponType="0">
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      </Cannons>
    </Weapon>        
  
    --><!-- Global capsule turret ***************************************************************************************************************--><!--  
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        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>    
    
  
    --><!-- Global capsule shotguns ***************************************************************************************************************--><!-- 
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="60"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="0">
        <MobileObject ModelFileName="shotgun_II_1.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>        
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="61"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="0">
        <MobileObject ModelFileName="shotgun_II_1.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>            
  

    
    --><!-- Global capsule semispheres ***************************************************************************************************************--><!--     
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="62"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="turret_V_0.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>     
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="63"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <MobileObjects Number="1" MobilityType="3">
        <MobileObject ModelFileName="turret_V_0.mesh" LocalPositionX="0" LocalPositionY="0" LocalPositionZ="0" />
      </MobileObjects>
      <WeaponData WeaponPriority="3" WeaponBehaviour="2" ReloadTime="0.2" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.1"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="0.1"
                                ProjectileFinalScaleX="0.3" ProjectileFinalScaleY="0.3" ProjectileFinalScaleZ="0.3"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="150"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="10" />
      <WeaponProjectileData ProjectileType="15" ProjectilePower="100" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="15" FiringTurnEnd="15" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="1.25"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>-->      
    
    <!--Spikes-->
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="8"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="10" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="2"
                                ProjectileFinalScaleX="0.1" ProjectileFinalScaleY="0.1" ProjectileFinalScaleZ="2"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="200"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="0" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="2" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="-1.0"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.1" ProjectileLoadFinalScaleY="0.1" ProjectileLoadFinalScaleZ="2" />
      <Cannons Number="3" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="-0.75"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="-1" />
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0.3" FiringPositionY="0" FiringPositionZ="-0.75"
                            FiringDirectionX="1" FiringDirectionY="0" FiringDirectionZ="-1" />
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="-0.3" FiringPositionY="0" FiringPositionZ="-0.75"
                            FiringDirectionX="-1" FiringDirectionY="0" FiringDirectionZ="-1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    <!--Mouth weapon-->
    <Weapon WeaponType="0">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="1"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0" 
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="0"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="3" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="180" AccelerationAngular="5" MaximumSpeedAngular="5"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="1" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0.01" ProjectileTimeToLive="0"
                                ProjectileScaleTime="1"
                                ProjectileInitialScaleX="0.01" ProjectileInitialScaleY="0.01" ProjectileInitialScaleZ="0.01"
                                ProjectileFinalScaleX="2" ProjectileFinalScaleY="2" ProjectileFinalScaleZ="2"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="20"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="2" />
      <WeaponProjectileData ProjectileType="102" ProjectilePower="200" />
      <Cannons Number="5" FiringTurnMaximum="0" >
        <!--(0.0, 0.0, 1.0)-->
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="2"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
        
        <!--4 x (0.10, 0.10, 1.0)-->
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0.0070360" FiringPositionY="0.0070360" FiringPositionZ="0.0995037"
                            FiringDirectionX="0.070360" FiringDirectionY="0.070360" FiringDirectionZ="0.995037" />
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="-0.0070360" FiringPositionY="0.0070360" FiringPositionZ="0.0995037"
                            FiringDirectionX="-0.070360" FiringDirectionY="0.070360" FiringDirectionZ="0.995037" />
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0.0070360" FiringPositionY="-0.0070360" FiringPositionZ="0.0995037"
                            FiringDirectionX="0.070360" FiringDirectionY="-0.070360" FiringDirectionZ="0.995037" />
        </WeaponCannon>
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="-0.0070360" FiringPositionY="-0.0070360" FiringPositionZ="0.0995037"
                            FiringDirectionX="-0.070360" FiringDirectionY="-0.070360" FiringDirectionZ="0.995037" />
        </WeaponCannon>        
      </Cannons>
    </Weapon>
    
  
  
  




  </WEAPONRYWEAPONSAI>
  <!--***************************************************************************************************************-->
  <MOVEMENTAI AIModuleMovementType="4">
    <AIModuleMovementDirectData Acceleration="300" MinimumSpeed="50" MaximumSpeed="100" ReachDestinationAtFullLinearSpeed="0" />
    <AIModuleMovementOrientedData AccelerationAngular="5" MaximumSpeedAngular="5" ReachDestinationAtFullAngularSpeed="0" />
  </MOVEMENTAI>
  <!--***************************************************************************************************************-->
  <AIUNIT Number="3" UnitValue="-1">
    <BehaviourUnitAIData AIFormationType="-1" AIFormationSeparationMultiplier="0"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="1" AIBehaviourDistance="0" AIAttackBehaviourType ="200" AIAttackSpeed ="190"/>
    <BehaviourUnitAIData AIFormationType="-1" AIFormationSeparationMultiplier="0"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="1" AIBehaviourDistance="0" AIAttackBehaviourType ="200" AIAttackSpeed ="190"/>
    <BehaviourUnitAIData AIFormationType="-1" AIFormationSeparationMultiplier="0"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="4" AIBehaviourDistance="200" AIAttackBehaviourType ="0" AIAttackSpeed ="190"/>
    <!--<BehaviourUnitAIData AIFormationType="-1" AIFormationSeparationMultiplier="0"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="9" AIBehaviourDistance="0" AIAttackBehaviourType ="0" AIAttackSpeed ="0"/>-->
  </AIUNIT>
  <!--***************************************************************************************************************-->
</COMPOUND>
