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  <!--***************************************************************************************************************-->
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    <!-- 0 - Head ********************************************************************************************************-->

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    <!-- 11 - Right disk #1 ********************************************************************************************************-->

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    <!-- 20 - Left disk #5 ********************************************************************************************************-->

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    <!-- 21 - Top Panel ********************************************************************************************************-->

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    <!-- 23 - Bottom Panel ********************************************************************************************************-->

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    <!-- 24 - Right Inner panel ********************************************************************************************************-->

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    <!-- 25 - Left Inner panel ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 26 - Right Outer panel ********************************************************************************************************-->

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    <!-- 27 - Right Outer panel ********************************************************************************************************-->

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    <!-- 28 - Top Right Pointer ********************************************************************************************************-->

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    <!-- 29 - Top Left Pointer ********************************************************************************************************-->

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      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
    </Hull>

    <!-- 30 - Botom Right Pointer ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos8.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="-0.798" PositionY="-0.47" PositionZ="2.909"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="argos8.bcs" ObjectMass="0.01" ObjectMaterial="5" />
      <AliveObjectData ObjectMaximumLife="-1" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010000" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
    </Hull>

    <!-- 31 - Bottom Left Pointer ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos8.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0.798" PositionY="-0.47" PositionZ="2.909"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="argos8.bcs" ObjectMass="0.01" ObjectMaterial="5" />
      <AliveObjectData ObjectMaximumLife="-1" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010000" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
    </Hull>

    <!-- 32 - Right Box ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos10.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="-0.6" PositionY="0" PositionZ="3.095"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="argos10.bcs" ObjectMass="0.01" ObjectMaterial="5" />
      <AliveObjectData ObjectMaximumLife="-1" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010000" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
    </Hull>

    <!-- 33 - Left Box ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos10.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0.6" PositionY="0" PositionZ="3.095"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="argos10.bcs" ObjectMass="0.01" ObjectMaterial="5" />
      <AliveObjectData ObjectMaximumLife="-1" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010000" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
    </Hull>

    <!-- 34 - Top bent arm ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos9.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0.622" PositionZ="2.12"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="argos9.bcs" ObjectMass="0.01" ObjectMaterial="5" />
      <AliveObjectData ObjectMaximumLife="-1" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010000" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
    </Hull>

    <!-- 35 - Bottom bent arm ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos9.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="-0.622" PositionZ="2.12"
                  OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" />
      <PhysicalObjectData CollisionModelFileName="argos9.bcs" ObjectMass="0.01" ObjectMaterial="5" />
      <AliveObjectData ObjectMaximumLife="-1" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010000" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="-1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0" />
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2" />
    </Hull>




    <!--***************************************************************************************************************-->
    <LINKS Number="35">

      <!--Head - Eyes ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="0" HullIndexSecond="1"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="0" HullIndexSecond="2"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="0" HullIndexSecond="3"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <Link LinkType="0">
        <LinkData HullIndexFirst="0" HullIndexSecond="4"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Head - Antennas ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData HullIndexFirst="0" HullIndexSecond="5"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="20" MovementDistanceNegative="0" MovementSpeed="30" InitialOffsetPercentage="0"
                         MovementAxisX="-1" MovementAxisY="0" MovementAxisZ="0" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="0" HullIndexSecond="6"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="20" MovementDistanceNegative="0" MovementSpeed="30" InitialOffsetPercentage="1"
                         MovementAxisX="-1" MovementAxisY="0" MovementAxisZ="0" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="0" HullIndexSecond="7"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="20" MovementDistanceNegative="0" MovementSpeed="30" InitialOffsetPercentage="0.33"
                         MovementAxisX="-1" MovementAxisY="0" MovementAxisZ="0" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="0" HullIndexSecond="8"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="20" MovementDistanceNegative="0" MovementSpeed="30" InitialOffsetPercentage="0.66"
                         MovementAxisX="-1" MovementAxisY="0" MovementAxisZ="0" />
      </Link>
      
      <!--Head - Right Arm ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData HullIndexFirst="0" HullIndexSecond="9"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="60" MovementDistanceNegative="0" MovementSpeed="20" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="-1" MovementAxisZ="0" />
      </Link>

      <!--Head - Left Arm ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData HullIndexFirst="0" HullIndexSecond="10"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="60" MovementDistanceNegative="0" MovementSpeed="20" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="-1" MovementAxisZ="0" />
      </Link>

      <!--Right Arm - Disks ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData HullIndexFirst="9" HullIndexSecond="11"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="9" HullIndexSecond="12"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="9" HullIndexSecond="13"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="9" HullIndexSecond="14"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="9" HullIndexSecond="15"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <!--Right Arm - Disks ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData HullIndexFirst="10" HullIndexSecond="16"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="10" HullIndexSecond="17"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="10" HullIndexSecond="18"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="10" HullIndexSecond="19"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <Link LinkType="3">
        <LinkData HullIndexFirst="10" HullIndexSecond="20"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
                         MovementDistancePositive="-1" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
                         MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" />
      </Link>

      <!--Head - Shield ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="0" HullIndexSecond="21"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Shield - Top panel ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="21" HullIndexSecond="22"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Shield - Bottom panel ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="21" HullIndexSecond="23"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Shield - Right Inner scale ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="21" HullIndexSecond="24"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Shield - Left Inner scale ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="21" HullIndexSecond="25"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Right Inner scale - Right Outer scale ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="24" HullIndexSecond="26"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Left Inner scale - Left Outer scale ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="27"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Right Outer scale - Top Right pointer ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="26" HullIndexSecond="28"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Right Outer scale - Bottom Right pointer ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="26" HullIndexSecond="30"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Left Outer scale - Top Left pointer ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="27" HullIndexSecond="29"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Left Outer scale - Bottom Left pointer ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="27" HullIndexSecond="31"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Right Inner scale - Right Box ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="24" HullIndexSecond="32"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Left Inner scale - Left Box ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData HullIndexFirst="25" HullIndexSecond="33"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
      </Link>

      <!--Top panel - Top bent arm ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData HullIndexFirst="22" HullIndexSecond="34"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
         MovementDistancePositive="210" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
         MovementAxisX="1" MovementAxisY="0" MovementAxisZ="0" />
      </Link>

      <!--Top panel - Top bent arm ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData HullIndexFirst="23" HullIndexSecond="35"
                  Destructible="1" DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                  EffectsMaskKill="00000000000000000000000000000000" EffectsMaskDestroy="00000000000000000000000000000000" />
        <LinkMovableData LinkMovementType="0" LinkMovementFunctionType="0" LinkMovementControlState="0"
         MovementDistancePositive="210" MovementDistanceNegative="0" MovementSpeed="200" InitialOffsetPercentage="0"
         MovementAxisX="1" MovementAxisY="0" MovementAxisZ="0" />
      </Link>















    </LINKS>
    <!--***************************************************************************************************************-->





  </HULL>










  <!--***************************************************************************************************************-->
  <WEAPONRYWEAPONSAI Number="19">



    <!--Top bent arm (34) ********************************************************************************************************-->

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="10" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000001000000000000000010110" EffectsMaskDestroy="00000000011000000000000000010110" />
      <ComponentData HullIndexParent="34"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="10" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="1"
                                ProjectileFinalScaleX="0.1" ProjectileFinalScaleY="0.1" ProjectileFinalScaleZ="1"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="200"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="0" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="2" ProjectileUnloadTime="2" ProjectileMaximumTimeLoaded="-1.0"
                                  MaximumRollingRadiansPerSecond="10"
                                  ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01"
                                  ProjectileLoadFinalScaleX="0.1" ProjectileLoadFinalScaleY="0.1" ProjectileLoadFinalScaleZ="1" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="-0.467" FiringPositionZ="-1.049"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="-1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Bottom bent arm (35) ********************************************************************************************************-->

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="10" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000001000000000000000010110" EffectsMaskDestroy="00000000011000000000000000010110" />
      <ComponentData HullIndexParent="35"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="10" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="1"
                                ProjectileFinalScaleX="0.1" ProjectileFinalScaleY="0.1" ProjectileFinalScaleZ="1"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="200"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="0" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="2" ProjectileUnloadTime="2" ProjectileMaximumTimeLoaded="-1.0"
                                  MaximumRollingRadiansPerSecond="10"
                                  ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01"
                                  ProjectileLoadFinalScaleX="0.1" ProjectileLoadFinalScaleY="0.1" ProjectileLoadFinalScaleZ="1" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="-0.467" FiringPositionZ="-1.049"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="-1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Spike Turrets ********************************************************************************************************-->
    
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
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                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
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      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
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                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
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      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="13"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
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                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="14"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="15"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>




    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
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                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="16"
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      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="17"
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      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
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                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="18"
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      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="19"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000001010000000000000000010110" />
      <ComponentData HullIndexParent="20"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="1" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="120" AccelerationAngular="300" MaximumSpeedAngular="300"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="18" ProjectilePower="100" />
      <WeaponProjectileLoadedData ProjectileLoadedType="18" ProjectileLoadTime="5" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1"
                                  ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>


    <!-- Blade launcher => Head ********************************************************************************************************-->
    
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000101000000000000000010110" EffectsMaskDestroy="00000000101000000000000000010110" />
      <ComponentData HullIndexParent="0"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="5" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="1" ProjectileInitialScaleY="0.01" ProjectileInitialScaleZ="1"
                                ProjectileFinalScaleX="1" ProjectileFinalScaleY="0.01" ProjectileFinalScaleZ="2"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="100"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="16" ProjectilePower="300" />
      <WeaponProjectileLoadedData ProjectileLoadedType="17" ProjectileLoadTime="5.0" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5.0"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01"
                                  ProjectileLoadFinalScaleX="1" ProjectileLoadFinalScaleY="0.01" ProjectileLoadFinalScaleZ="1" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0.6" FiringPositionZ="0"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    <!-- Blade launchers => Boxes ********************************************************************************************************-->
    
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000101000000000000000010110" EffectsMaskDestroy="00000000101000000000000000010110" />
      <ComponentData HullIndexParent="32"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="5" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.6" ProjectileInitialScaleY="0.006" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.6" ProjectileFinalScaleY="0.006" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="100"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="16" ProjectilePower="300" />
      <WeaponProjectileLoadedData ProjectileLoadedType="17" ProjectileLoadTime="5.0" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5.0"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01"
                                  ProjectileLoadFinalScaleX="0.6" ProjectileLoadFinalScaleY="0.006" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.65"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" ScaleX="1" ScaleY="1" ScaleZ="1"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000000101000000000000000010110" EffectsMaskDestroy="00000000101000000000000000010110" />
      <ComponentData HullIndexParent="33"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="2" WeaponBehaviour="2" ReloadTime="5" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponCompoundObjectData MaximumAmmo="-1" Dispersion="0" ProjectileTimeToLive="0"
                                ProjectileScaleTime="0.25"
                                ProjectileInitialScaleX="0.6" ProjectileInitialScaleY="0.006" ProjectileInitialScaleZ="0.6"
                                ProjectileFinalScaleX="0.6" ProjectileFinalScaleY="0.006" ProjectileFinalScaleZ="0.6"
                                ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="100"
                                ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" />
      <WeaponProjectileData ProjectileType="16" ProjectilePower="300" />
      <WeaponProjectileLoadedData ProjectileLoadedType="17" ProjectileLoadTime="5.0" ProjectileUnloadTime="0.5" ProjectileMaximumTimeLoaded="5.0"
                                  MaximumRollingRadiansPerSecond="0"
                                  ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01"
                                  ProjectileLoadFinalScaleX="0.6" ProjectileLoadFinalScaleY="0.006" ProjectileLoadFinalScaleZ="0.6" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.65"
                            FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    


    <!-- Eye lasers ********************************************************************************************************-->
    
    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="1"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="11" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponLaserData FireDistance="500" FireDamage="1000" WarmUpTime="2" CoolDownTime="2" MinimumFireTime="5" MaximumFireTime="5" Width="1" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.1"
                            FiringDirectionX="0" FiringDirectionY="-0.1" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="2"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="11" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponLaserData FireDistance="500" FireDamage="1000" WarmUpTime="2" CoolDownTime="2" MinimumFireTime="5" MaximumFireTime="5" Width="1" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.1"
                            FiringDirectionX="0" FiringDirectionY="-0.1" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="3"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="11" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponLaserData FireDistance="500" FireDamage="1000" WarmUpTime="2" CoolDownTime="2" MinimumFireTime="5" MaximumFireTime="5" Width="1" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.1"
                            FiringDirectionX="0" FiringDirectionY="-0.1" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"
                  PositionX="0" PositionY="0" PositionZ="0"
                  OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" />
      <PhysicalObjectData CollisionModelFileName="" ObjectMaterial="0" ObjectMass="0" />
      <AliveObjectData ObjectMaximumLife="100" ObjectArmor="0"
                       DestructionDelay="0" EffectMultiplierKill="1" EffectMultiplierDestroy="1"
                       EffectsMaskKill="00000001010000000000000000010110" EffectsMaskDestroy="00000000000000000000000000000000" />
      <ComponentData HullIndexParent="4"
                     LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1" />
      <WeaponData WeaponPriority="1" WeaponBehaviour="2" ReloadTime="11" HasLock="0"
                  AffectorType="-1"
                  AffectorScaleFactor="1" AffectorPowerFactor="1"
                  AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" />
      <WeaponWithCannonsData MaximumTurretAngle="0" AccelerationAngular="0" MaximumSpeedAngular="0"
                             FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0"
                             ReachDestinationAtFullAngularSpeed="0" AimApplyingForceToParentHull="0" />
      <WeaponLaserData FireDistance="500" FireDamage="1000" WarmUpTime="2" CoolDownTime="2" MinimumFireTime="5" MaximumFireTime="5" Width="1" />
      <Cannons Number="1" FiringTurnMaximum="0" >
        <WeaponCannon>
          <WeaponCannonData FiringTurnStart="0" FiringTurnEnd="0" Roll="0"
                            FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.1"
                            FiringDirectionX="0" FiringDirectionY="-0.1" FiringDirectionZ="1" />
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    
 </WEAPONRYWEAPONSAI>








  <!--***************************************************************************************************************-->
  <MOVEMENTAI AIModuleMovementType="6">
    <AIModuleMovementDirectData Acceleration="30" MinimumSpeed="0" MaximumSpeed="1000" ReachDestinationAtFullLinearSpeed="0" />
    <AIModuleMovementDirectWithOrientationData AccelerationAngular="1" MaximumSpeedAngular="0.5" ReachDestinationAtFullAngularSpeed="1" />
  </MOVEMENTAI>
  <!--***************************************************************************************************************-->
  <AIUNIT Number="3" UnitValue="-1">
    <BehaviourUnitAIData AIFormationType="2" AIFormationSeparationMultiplier="5"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="4" AIBehaviourDistance="200" AIAttackBehaviourType ="0" AIAttackSpeed ="100"/>
    <BehaviourUnitAIData AIFormationType="2" AIFormationSeparationMultiplier="5"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="4" AIBehaviourDistance="100" AIAttackBehaviourType ="0" AIAttackSpeed ="50"/>
    <BehaviourUnitAIData AIFormationType="2" AIFormationSeparationMultiplier="5"
                         AIGroupBehaviourType="-1" AIGroupBehaviourDistance="0" AIGroupAttackBehaviourType ="-1" AIGroupAttackSpeed ="0"
                         AIBehaviourType="4" AIBehaviourDistance="200" AIAttackBehaviourType ="0" AIAttackSpeed ="100"/>
  </AIUNIT>
  <!--***************************************************************************************************************-->
</COMPOUND>
