<?xml version="1.0" encoding="UTF-8" standalone="no"?><COMPOUND>
  <!--***************************************************************************************************************-->
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    <!-- 0 - Head ********************************************************************************************************-->

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    <!-- 1 - Eye #1 ********************************************************************************************************-->

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    <!-- 6 - Antenna #2 ********************************************************************************************************-->

    <Hull HullType="1">
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    <Hull HullType="1">
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    <!-- 8 - Antenna #4 ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 9 - Right Arm ********************************************************************************************************-->

    <Hull HullType="0">
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    <!-- 10 - Left Arm ********************************************************************************************************-->

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      <ObjectData ModelFileName="argos1.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0.583" PositionY="0" PositionZ="-0.222" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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    <!-- 11 - Right disk #1 ********************************************************************************************************-->

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    <!-- 12 - Right disk #2 ********************************************************************************************************-->

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    <!-- 13 - Right disk #3 ********************************************************************************************************-->

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    <!-- 15 - Right disk #5 ********************************************************************************************************-->

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    <!-- 16 - Left disk #1 ********************************************************************************************************-->

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    <!-- 17 - Left disk #2 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="0.7071" OrientationX="0" OrientationY="0.7071" OrientationZ="0" PositionX="0.9" PositionY="0" PositionZ="0.6" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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      <ObjectData ModelFileName="argos4.mesh" OrientationW="0.7071" OrientationX="0" OrientationY="-0.7071" OrientationZ="0" PositionX="0.46" PositionY="0" PositionZ="0.9" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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    <!-- 19 - Left disk #4 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="0.7071" OrientationX="0" OrientationY="-0.7071" OrientationZ="0" PositionX="0.46" PositionY="0" PositionZ="1.4" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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    <!-- 20 - Left disk #5 ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="0.7071" OrientationX="0" OrientationY="-0.7071" OrientationZ="0" PositionX="0.31" PositionY="0" PositionZ="2.03" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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    <!-- 21 - Top Panel ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 22 - Top Panel ********************************************************************************************************-->

    <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
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    <!-- 23 - Bottom Panel ********************************************************************************************************-->

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    <!-- 24 - Right Inner panel ********************************************************************************************************-->

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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
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    <!-- 25 - Left Inner panel ********************************************************************************************************-->

    <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
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    <!-- 26 - Right Outer panel ********************************************************************************************************-->

    <Hull HullType="1">
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
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    <!-- 27 - Right Outer panel ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos6.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0.983" PositionY="0" PositionZ="2.609" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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    <!-- 28 - Top Right Pointer ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos8.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="-0.798" PositionY="0.47" PositionZ="2.909" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
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    <!-- 29 - Top Left Pointer ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos8.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0.798" PositionY="0.47" PositionZ="2.909" ScaleX="1" ScaleY="1" ScaleZ="1"/>
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    <!-- 30 - Botom Right Pointer ********************************************************************************************************-->

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    <!-- 31 - Bottom Left Pointer ********************************************************************************************************-->

    <Hull HullType="1">
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    <!-- 32 - Right Box ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos10.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="-0.6" PositionY="0" PositionZ="3.095" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="argos10.bcs" ObjectMass="0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010000" ObjectArmor="0" ObjectMaximumLife="-1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>

    <!-- 33 - Left Box ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos10.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0.6" PositionY="0" PositionZ="3.095" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="argos10.bcs" ObjectMass="0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010000" ObjectArmor="0" ObjectMaximumLife="-1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>

    <!-- 34 - Top bent arm ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos9.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0.622" PositionZ="2.12" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="argos9.bcs" ObjectMass="0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010000" ObjectArmor="0" ObjectMaximumLife="-1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>

    <!-- 35 - Bottom bent arm ********************************************************************************************************-->

    <Hull HullType="1">
      <ObjectData ModelFileName="argos9.mesh" OrientationW="0" OrientationX="0" OrientationY="0" OrientationZ="1" PositionX="0" PositionY="-0.622" PositionZ="2.12" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="argos9.bcs" ObjectMass="0.01" ObjectMaterial="5"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010000" ObjectArmor="0" ObjectMaximumLife="-1"/>
      <ComponentData HullIndexParent="-1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="0"/>
      <HullVitalData VitalCoreModelFileName="" VitalHullLayer="2"/>
    </Hull>




    <!--***************************************************************************************************************-->
    <LINKS Number="35">

      <!--Head - Eyes ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="1"/>
      </Link>

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="2"/>
      </Link>

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="3"/>
      </Link>

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="4"/>
      </Link>

      <!--Head - Antennas ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="5"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="-1" MovementAxisY="0" MovementAxisZ="0" MovementDistanceNegative="0" MovementDistancePositive="20" MovementSpeed="30"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="6"/>
        <LinkMovableData InitialOffsetPercentage="1" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="-1" MovementAxisY="0" MovementAxisZ="0" MovementDistanceNegative="0" MovementDistancePositive="20" MovementSpeed="30"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="7"/>
        <LinkMovableData InitialOffsetPercentage="0.33" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="-1" MovementAxisY="0" MovementAxisZ="0" MovementDistanceNegative="0" MovementDistancePositive="20" MovementSpeed="30"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="8"/>
        <LinkMovableData InitialOffsetPercentage="0.66" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="-1" MovementAxisY="0" MovementAxisZ="0" MovementDistanceNegative="0" MovementDistancePositive="20" MovementSpeed="30"/>
      </Link>
      
      <!--Head - Right Arm ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="9"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="-1" MovementAxisZ="0" MovementDistanceNegative="0" MovementDistancePositive="60" MovementSpeed="20"/>
      </Link>

      <!--Head - Left Arm ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="10"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="-1" MovementAxisZ="0" MovementDistanceNegative="0" MovementDistancePositive="60" MovementSpeed="20"/>
      </Link>

      <!--Right Arm - Disks ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="9" HullIndexSecond="11"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="9" HullIndexSecond="12"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="9" HullIndexSecond="13"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="9" HullIndexSecond="14"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="9" HullIndexSecond="15"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <!--Right Arm - Disks ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="10" HullIndexSecond="16"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="10" HullIndexSecond="17"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="10" HullIndexSecond="18"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="10" HullIndexSecond="19"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="10" HullIndexSecond="20"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="0" MovementAxisY="0" MovementAxisZ="1" MovementDistanceNegative="0" MovementDistancePositive="-1" MovementSpeed="200"/>
      </Link>

      <!--Head - Shield ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="0" HullIndexSecond="21"/>
      </Link>

      <!--Shield - Top panel ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="21" HullIndexSecond="22"/>
      </Link>

      <!--Shield - Bottom panel ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="21" HullIndexSecond="23"/>
      </Link>

      <!--Shield - Right Inner scale ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="21" HullIndexSecond="24"/>
      </Link>

      <!--Shield - Left Inner scale ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="21" HullIndexSecond="25"/>
      </Link>

      <!--Right Inner scale - Right Outer scale ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="24" HullIndexSecond="26"/>
      </Link>

      <!--Left Inner scale - Left Outer scale ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="25" HullIndexSecond="27"/>
      </Link>

      <!--Right Outer scale - Top Right pointer ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="26" HullIndexSecond="28"/>
      </Link>

      <!--Right Outer scale - Bottom Right pointer ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="26" HullIndexSecond="30"/>
      </Link>

      <!--Left Outer scale - Top Left pointer ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="27" HullIndexSecond="29"/>
      </Link>

      <!--Left Outer scale - Bottom Left pointer ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="27" HullIndexSecond="31"/>
      </Link>

      <!--Right Inner scale - Right Box ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="24" HullIndexSecond="32"/>
      </Link>

      <!--Left Inner scale - Left Box ********************************************************************************************************-->

      <Link LinkType="0">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="25" HullIndexSecond="33"/>
      </Link>

      <!--Top panel - Top bent arm ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="22" HullIndexSecond="34"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="1" MovementAxisY="0" MovementAxisZ="0" MovementDistanceNegative="0" MovementDistancePositive="210" MovementSpeed="200"/>
      </Link>

      <!--Top panel - Top bent arm ********************************************************************************************************-->

      <Link LinkType="3">
        <LinkData Destructible="1" DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000000000000000000000000000000" HullIndexFirst="23" HullIndexSecond="35"/>
        <LinkMovableData InitialOffsetPercentage="0" LinkMovementControlState="0" LinkMovementFunctionType="0" LinkMovementType="0" MovementAxisX="1" MovementAxisY="0" MovementAxisZ="0" MovementDistanceNegative="0" MovementDistancePositive="210" MovementSpeed="200"/>
      </Link>















    </LINKS>
    <!--***************************************************************************************************************-->





  </HULL>










  <!--***************************************************************************************************************-->
  <WEAPONRYWEAPONSAI Number="19">



    <!--Top bent arm (34) ********************************************************************************************************-->

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="10" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000011000000000000000010110" EffectsMaskKill="00000000001000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="34" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="10" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.1" ProjectileFinalScaleY="0.1" ProjectileFinalScaleZ="1" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="200" ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="1" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="0"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="10" ProjectileLoadFinalScaleX="0.1" ProjectileLoadFinalScaleY="0.1" ProjectileLoadFinalScaleZ="1" ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01" ProjectileLoadTime="2" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="-1.0" ProjectileUnloadTime="2"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="-1" FiringPositionX="0" FiringPositionY="-0.467" FiringPositionZ="-1.049" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Bottom bent arm (35) ********************************************************************************************************-->

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="10" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000011000000000000000010110" EffectsMaskKill="00000000001000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="35" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="10" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.1" ProjectileFinalScaleY="0.1" ProjectileFinalScaleZ="1" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="200" ProjectileInitialScaleX="0.1" ProjectileInitialScaleY="0.1" ProjectileInitialScaleZ="1" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="0"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="10" ProjectileLoadFinalScaleX="0.1" ProjectileLoadFinalScaleY="0.1" ProjectileLoadFinalScaleZ="1" ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01" ProjectileLoadTime="2" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="-1.0" ProjectileUnloadTime="2"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="-1" FiringPositionX="0" FiringPositionY="-0.467" FiringPositionZ="-1.049" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <!--Spike Turrets ********************************************************************************************************-->
    
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="11" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="12" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="13" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="14" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="15" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>




    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="16" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="17" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="18" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="19" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>

    <Weapon WeaponType="3">
      <ObjectData ModelFileName="argos4.mesh" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000001010000000000000000010110" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="20" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="1" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="300" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="300" MaximumTurretAngle="120" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.02" ProjectileFinalScaleY="0.02" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="110" ProjectileInitialScaleX="0.02" ProjectileInitialScaleY="0.02" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="100" ProjectileType="18"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.02" ProjectileLoadFinalScaleY="0.02" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.1" ProjectileLoadInitialScaleY="0.1" ProjectileLoadInitialScaleZ="0.1" ProjectileLoadTime="5" ProjectileLoadedType="18" ProjectileMaximumTimeLoaded="5" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.12" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>


    <!-- Blade launcher => Head ********************************************************************************************************-->
    
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000101000000000000000010110" EffectsMaskKill="00000000101000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="0" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="5" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="1" ProjectileFinalScaleY="0.01" ProjectileFinalScaleZ="2" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="100" ProjectileInitialScaleX="1" ProjectileInitialScaleY="0.01" ProjectileInitialScaleZ="1" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="300" ProjectileType="16"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="1" ProjectileLoadFinalScaleY="0.01" ProjectileLoadFinalScaleZ="1" ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01" ProjectileLoadTime="5.0" ProjectileLoadedType="17" ProjectileMaximumTimeLoaded="5.0" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0.6" FiringPositionZ="0" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    <!-- Blade launchers => Boxes ********************************************************************************************************-->
    
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000101000000000000000010110" EffectsMaskKill="00000000101000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="32" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="5" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.6" ProjectileFinalScaleY="0.006" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="100" ProjectileInitialScaleX="0.6" ProjectileInitialScaleY="0.006" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="300" ProjectileType="16"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.6" ProjectileLoadFinalScaleY="0.006" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01" ProjectileLoadTime="5.0" ProjectileLoadedType="17" ProjectileMaximumTimeLoaded="5.0" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.65" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    <Weapon WeaponType="3">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000101000000000000000010110" EffectsMaskKill="00000000101000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="33" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="5" WeaponBehaviour="2" WeaponPriority="2"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponCompoundObjectData Dispersion="0" MaximumAmmo="-1" ProjectileFinalScaleX="0.6" ProjectileFinalScaleY="0.006" ProjectileFinalScaleZ="0.6" ProjectileInitialAngularVelocityX="0" ProjectileInitialAngularVelocityY="0" ProjectileInitialAngularVelocityZ="0" ProjectileInitialLinearVelocityX="0" ProjectileInitialLinearVelocityY="0" ProjectileInitialLinearVelocityZ="100" ProjectileInitialScaleX="0.6" ProjectileInitialScaleY="0.006" ProjectileInitialScaleZ="0.6" ProjectileScaleTime="0.25" ProjectileTimeToLive="0"/>
      <WeaponProjectileData ProjectilePower="300" ProjectileType="16"/>
      <WeaponProjectileLoadedData MaximumRollingRadiansPerSecond="0" ProjectileLoadFinalScaleX="0.6" ProjectileLoadFinalScaleY="0.006" ProjectileLoadFinalScaleZ="0.6" ProjectileLoadInitialScaleX="0.01" ProjectileLoadInitialScaleY="0.01" ProjectileLoadInitialScaleZ="0.01" ProjectileLoadTime="5.0" ProjectileLoadedType="17" ProjectileMaximumTimeLoaded="5.0" ProjectileUnloadTime="0.5"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="0" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.65" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    


    <!-- Eye lasers ********************************************************************************************************-->
    
    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="1" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="11" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="2" FireDamage="1000" FireDistance="500" MaximumFireTime="5" MinimumFireTime="5" WarmUpTime="2" Width="1"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="-0.1" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="2" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="11" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="2" FireDamage="1000" FireDistance="500" MaximumFireTime="5" MinimumFireTime="5" WarmUpTime="2" Width="1"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="-0.1" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="3" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="11" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="2" FireDamage="1000" FireDistance="500" MaximumFireTime="5" MinimumFireTime="5" WarmUpTime="2" Width="1"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="-0.1" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
    <Weapon WeaponType="6">
      <ObjectData ModelFileName="" OrientationW="1" OrientationX="0" OrientationY="0" OrientationZ="0" PositionX="0" PositionY="0" PositionZ="0" ScaleX="1.0" ScaleY="1.0" ScaleZ="1.0"/>
      <PhysicalObjectData CollisionModelFileName="" ObjectMass="0" ObjectMaterial="0"/>
      <AliveObjectData DestructionDelay="0" EffectMultiplierDestroy="1" EffectMultiplierKill="1" EffectsMaskDestroy="00000000000000000000000000000000" EffectsMaskKill="00000001010000000000000000010110" ObjectArmor="0" ObjectMaximumLife="100"/>
      <ComponentData HullIndexParent="4" LocalDirectionX="0" LocalDirectionY="0" LocalDirectionZ="1"/>
      <WeaponData AffectorPositionX="0" AffectorPositionY="0" AffectorPositionZ="0" AffectorPowerFactor="1" AffectorScaleFactor="1" AffectorType="-1" HasLock="0" ReloadTime="11" WeaponBehaviour="2" WeaponPriority="1"/>
      <WeaponWithCannonsData AccelerationAngular="0" AimApplyingForceToParentHull="0" FiringOffsetLocalMultiplier="0" FiringOffsetToAddX="0" FiringOffsetToAddY="0" FiringOffsetToAddZ="0" MaximumSpeedAngular="0" MaximumTurretAngle="0" ReachDestinationAtFullAngularSpeed="0"/>
      <WeaponLaserData CoolDownTime="2" FireDamage="1000" FireDistance="500" MaximumFireTime="5" MinimumFireTime="5" WarmUpTime="2" Width="1"/>
      <Cannons FiringTurnMaximum="0" Number="1">
        <WeaponCannon>
          <WeaponCannonData FiringDirectionX="0" FiringDirectionY="-0.1" FiringDirectionZ="1" FiringPositionX="0" FiringPositionY="0" FiringPositionZ="0.1" FiringTurnEnd="0" FiringTurnStart="0" Roll="0"/>
        </WeaponCannon>
      </Cannons>
    </Weapon>
    
    
 </WEAPONRYWEAPONSAI>








  <!--***************************************************************************************************************-->
  <MOVEMENTAI AIModuleMovementType="6">
    <AIModuleMovementDirectData Acceleration="30" MaximumSpeed="1000" MinimumSpeed="0" ReachDestinationAtFullLinearSpeed="0"/>
    <AIModuleMovementDirectWithOrientationData AccelerationAngular="1" MaximumSpeedAngular="0.5" ReachDestinationAtFullAngularSpeed="1"/>
  </MOVEMENTAI>
  <!--***************************************************************************************************************-->
  <AIUNIT Number="3" UnitValue="-1">
    <BehaviourUnitAIData AIAttackBehaviourType="0" AIAttackSpeed="100" AIBehaviourDistance="200" AIBehaviourType="4" AIFormationSeparationMultiplier="5" AIFormationType="2" AIGroupAttackBehaviourType="-1" AIGroupAttackSpeed="0" AIGroupBehaviourDistance="0" AIGroupBehaviourType="-1"/>
    <BehaviourUnitAIData AIAttackBehaviourType="0" AIAttackSpeed="50" AIBehaviourDistance="100" AIBehaviourType="4" AIFormationSeparationMultiplier="5" AIFormationType="2" AIGroupAttackBehaviourType="-1" AIGroupAttackSpeed="0" AIGroupBehaviourDistance="0" AIGroupBehaviourType="-1"/>
    <BehaviourUnitAIData AIAttackBehaviourType="0" AIAttackSpeed="100" AIBehaviourDistance="200" AIBehaviourType="4" AIFormationSeparationMultiplier="5" AIFormationType="2" AIGroupAttackBehaviourType="-1" AIGroupAttackSpeed="0" AIGroupBehaviourDistance="0" AIGroupBehaviourType="-1"/>
  </AIUNIT>
  <!--***************************************************************************************************************-->
</COMPOUND>